by sagitar
At first I was overly pleased to find the solution so simple i.e. we are too stupid for this game, that was really helpful.
:shake:
But now that others with less fortunate brain capacity have chimed in as well, I'm starting to wonder if you are not doing something wrong if you walk through every legend at the first attempt.
Anyway, carefully reading through the posts just in case someone has been overly helpful and given away a solution and I feel much better after the supportive words and confirmation that at times this game can be a beast to beat.
In all honesty I do not mind a good puzzle, the trying to beat the game as a team is what makes this fun. We had our moments with legend two, but at least with that one, you still had good hope as every time you tried you could figure out new ways to tackle hurdles, get back to the drawing board and with some eagerness try your latest solution to tackle the problem.
Legend three is a whole different game.
Every time you try this it can be different, although funnily enough, our attempts turned out very similar in personal quests and monster cards.
You start off with normal set up, here’s your card, there’s your monsters.
For a moment we struggled with the life points as they are not mentioned but than simply decided it must automatically be the usual seven.
So you sit down and carefully follow the new instructions, the one where you place five monster cards on the time track is really silly: you have to roll the dice and that tells you where to place your cards. I don’t like it, it can take ages to roll different number and it is a bit pointless as there are only five places to put them anyway. So why not simply shuffle them and place them.
Immediately after things than become a problem.
You figured, with the gor on 9, the troll on 19 [is it?] will be your biggest problem. A new very powerful [14] monster. But nope you now must turn 5 monster cards and things start going pear-shaped.
In our second game we had gors on 9, 15, 20 and 21 and a troll on 19 and – don’t know the numbers exactly because of my puny brain, but there were some more trolls messing about in the tavern area.
So instantly our dwarf, starting on 7, is in big trouble.
If he doesn’t kill the monsters, we’ll have one in the castle on the 2nd day. Besides our dwarf ever more turns out to be our weak spot as he is notoriously bad with the dice, has a drinking problem: first chance he gets he’s off to the well, which at times makes him even forget he is the dwarf.
“YOU ARE THE DWARF, LOOK AT YOUR TINY HANDS”
After a quick drink the dwarf is back and as expected rolling very bad dice against them monsters, while the wizard and the archer are on their way with one of the farmers, to boost the defences of the castle. It is a difficult journey because the monsters are in the way.
As we understand it we can move through an area ignoring the monsters, which does feel a bit weird I must admit, but this time we are dragging this screaming and kicking farmer along, who is a sure monster magnet, i.e. we have to go the long way around the monsters.
During our first attempt we send he wizard of on his personal quest, which turned out to be a bad idea. So the second time we decided to deal with quests when we found the time.
So at the end of day one, everybody, including one monster, is in the castle. One farmer has sort of cancelled his efforts and the dwarf is complaining about wanting to visit the well.. again.
We wondered do you lose if the shields are filled or is it shields + 1, must check before we try again.
Next day starts really horrible, whatever gave us the idea one of them cards might favour us, if just for once. We drew the one that sort of curses the wooded area around area 24.
If you happen to be there, or if you enter during the game, you lose FOUR life points.
The card says to dismiss it when it is resolved, so not clear what that means, but I assume it means you remove it once it’s done its worst i.e. make someone lose points.
Now on the upside, none of us is there.
On the downside, that is where our remaining farmer is and the dwarf has to pull himself away from the well and take it to somewhere save. As if it’s not annoying enough that you lose him as an extra shield.
Mind you, it cost us enough to keep that farmer alive as we’d already run into a card making the farmer ill and we had to give up life points and gold in order to keep him save.
So at this point we managed to kill off most of the minor monsters and are getting ready to receive THREE trolls. It is then that someone mentions the archers personal quest i.e. he has to slay two monsters on his own.
There is no way he can slay two trolls, or any troll for that matter, without help and so we realised that in our frantic efforts to save the castle, we didn’t plan ahead and leave the archer some ‘easy’ targets. So basically game over.
To me the game feels a bit like a catch 22 thing.
You must keep your castle save or you’ll lose the game.
But you can’t simply go and kill monsters as you like because than you run out of time and lose the game. There are some monsters we don’t even bother with, those dog creatures take far too much effort so it is more logical to just give up shields.
So the ‘save a farmer’ quest if probably a horror in most legends.
Besides in legend three moving along the time track spawns more monsters and at times they appear ridiculously close to the castle.
Legend three really makes you feel like there is no way you can win. Everything you do brings you closer to your doom.
We must kill monsters to protect our castle and to win gold which we need to build our characters strength. We need strong guys to survive the trolls
Killing monsters means we lose time, which we need to complete our personal quests.
Besides it means turning a monster tile i.e. more and stronger monsters.
We need to act as a group to kill strong monsters, so we can’t go out on quests.
At one point it feels like no matter what you try it all results in disaster and if the situation wasn’t difficult enough you have these cards which - in our case – rarely benefit the heroes.
We are starting to wonder if the fact that we play with three heroes is what messes us up.
I know, you get the extra shield in the castle, but I’m ever more convinced this does not compensate for the loss of an extra guy slashing and hacking or running errands.
For our next game we are now considering , to have one of us play with two heroes.